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Routes and the region

Routes and other towns joined to the outside map at their edges, and the region map to arrange them.

Besides interiors, a city can have outdoor maps: routes and other towns. They sit next to the outside map on one big grid, the region, and the player walks from one to the other across the edge they share, without a door. Each one has its own tiles, people, encounter zones, weather and time of day.

Add a route or a town

Press + Map at the top of the Maps list (or search New route with ⌘ K):

MapWhat you get
RouteA 20 × 40 route with trees along its long sides, a path from end to end, two patches of tall grass and a sign with its name. It goes north of the open outdoor map, or south, east or west when that side is taken.
TownA 30 × 24 town with a tree border, a way in facing back the way you came, a path to the middle and a welcome sign.

Routes are named Route 101, Route 102… Rename them in the Maps list.

Open the way across

The player can only cross where both maps have open tiles facing each other on the shared edge. The starter town has trees all around, so clear a gap in its border where the route's path meets it. The Problems list warns about outdoor maps nobody can walk into, and clicking the warning takes you to the edge.

Tiles under a tree top don't count as open, so the player can't slip through a tree border by walking behind the tree tops.

The region map

Press the globe next to + Map to open the region map. It shows every outdoor map where it sits:

  • Drag a map to move it. Maps snap together when you drop them close to each other, and can't overlap.
  • The bar on each shared edge is amber when the player can walk across, and red when the edge is closed all along.
  • Click a map to open it.

The outside map stays in place: move the others around it.

While building, the maps touching the open one are drawn faded around it, so you can line up paths. In Play they're drawn as they are, so routes and towns join without a gap.

In Play

Walking off the edge of an outdoor map moves the player onto the map touching it there, facing the same way. The music keeps playing, and the map's name shows in the top-left corner.

The story, wild Pokémon zones, tilesets and music belong to the whole city, so routes share them with the outside map and the interiors.

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